
More importantly, however, is that so far Diablo Immortal's combat is more about reacting to the monsters in front of you instead of just picking a few skills that look pretty or match the legendary you just picked up and repeating the same action on loop every 10-20 seconds. In fact, it probably solves some of my main gripes with Diablo 3's combat due to the interaction with legendaries and how absolutely drastically they can change how a class plays (and in most cases that winds up being mostly about watching short cooldowns with stupid short grace windows to reactivate before you die or your damage drops dramatically).ĭiablo Immortal has some weird hybrid of a priority-based rotation. There's no spell casting resource, just a main attack and a few (3-4) short cooldown spells.

So far it is a better Diablo 3, even if the combat is somewhat simplified for phone use. I'm going to totally ignore the microtransactions for as long as I can (probably forever, if the review at Ars Technica is anything to go by).

It's free, it's gonna be on PC, and all signs point to it being basically an improved Diablo 3. interesting, at least? I told myself I'd give it a try. I played on my phone for maybe 30 minutes. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
